With, perhaps, less competition than in previous years, Cyberpunk 2077 has once again stolen the show at E3 2019. Stamping its presence on the event with the reveal of both Keanu Reeves and a solid release date during Microsoft’s Xbox press conference last weekend, CD Projekt’s role-player impressed again during its second hands-off gameplay demo – even if it did feel much more like a video game and less like magic this time around.
CD Projekt Red still has some 10 months to release, but with word of its launch date comes our curiosity for what will be in the game at when it arrives. This time last year, CD Projekt Red told Eurogamer it had a multiplayer mode in R&D. What’s happening with that? Has the studio got a handle on its crunch? And does a launch early next year, before the arrival of next-gen consoles for Christmas 2020, suggest ports in the future?
I sat down for an extended chat with Cyberpunk 2077’s lead quest designer Paweł Sasko to discuss all the above and much more below. Oh, and if you’re after even more on the game, I yesterday sat down with the artist behind the game’s poster which has sparked so much attention.